Once upon a time, in the state of Denmark, there was a small castle called...
(slot = castle in Danish). The residents of Egholm had a small museum which contained their sizeable collection of World War II memorobilia. The museum had enjoyed great popularity to the extent that the owner's voice had become tired and sore from all the talking, explaining and showing of the exhibits. So they decided to hired us, Emil Clausen and me, to design a low-cost guide to their museum. We scoured the market for museum guides, most of which are very nice and nifty, but not very thrifty. Fortunately we were able to track down a solution in China that met our budget and had all the functionality that the museum needed. Having located the technology, we now needed to collect information about the items on display. We selected, filmed and audio recorded, we edited, tested and did it all over again, until we had a finished product. And then we went off on another adventure to a different fairytale, but that's a different story.
If you're ever in the area, I suggest to pay Egholm Slot a visit - a quaint experience, nice landscape and a very interesting museum to boot!
Given the sizable collection it would not be feasible to tell the story of each and every item, despite the fact that more or less every item has interesting story attached to it. Fortunately, the resident storyteller had had a lot of experience presenting his collection so he already had a pretty good idea of which parts to include. However, it's important to remember that it's an entirely different scenario to have a live guide and technological guide. We had to carefully consider all items and stories in order to create a story that was general enough to provide a broad picture but also include quirky stories and interesting facts.
The way we approached the recording was to do the whole thing 'live', in the sense that our storyteller didn't follow a script. We wanted to give our museum guide a natural quality that stayed true to our storyteller's spirit. We used high-quality recording equipment and it took many tries before it was just so. After the recording there was quite a bit of post-production work such adding sound-effects to help create a time-specific ambience, all of which we also did ourselves. Througout the recording, editing and post-production we worked closely with the owners of the collection to ensure their involvement.
The museum at Egholm slot contains many diverse items, not only weaponry, such as an old bunker, a partisan hideout, and other tableux that brings the exhibition to life. While working on this project we kept having new ideas and ways in which we could further enrich the museum experience. Aside the usual screens that could provide more in depth knowledge about the various periods, we also thought of providing the manequins with the ability to move; we wanted to add more special effects with lightning and sound; and we even had the option of expanding in to unused space. The potential for making this museum into something quite extraordinairy was and still is quite an option.
We decided to move to Poland and this meant that we were unable to develop the Egholm slot museum project further than the museum guide, despite the wealth of opportunities that this fascinating place offered.